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Godot OpenXR Quick Start Guide
This guide goes over setting up a very simple XR/VR project in Godot 4. It includes configuring the settings and nodes required for XR scenes. It does not cover topics like locomotion, hand configuration, or grabbing objects. The basic requirements for running an XR project are: Watch the YouTube video tutorial here. XR Project Settings…
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Quick Start Godot OpenXR Buttons and Inputs for VR Controllers
Mapping buttons on VR controllers in Godot is different from the usual input mapping used for mouse/keyboard or other controllers. The key differences are the entirely separate section for button mapping called the OpenXR Action Map, and the manner of connecting these inputs to scenes and functions using signals. A YouTube video guide is also…
